Star Wars: Clone Wars is an Emmy Award- and Annie Award-winning American animated microseries set in the Star Wars universe.
Chronologically, the series takes place during the three-year time period between the prequel films Attack of the Clones and Revenge of the Sith. The show depicted the actions of various characters in the Star Wars prequel trilogy, including Anakin Skywalker, Obi-Wan Kenobi, Mace Windu, and other Knights of the Jedi Order during the conflict, leading the clone trooper forces of the Galactic Republic against the battle droid armies of the Confederacy of Independent Systems and the Sith.
The series was produced by Cartoon Network Studios in association with Lucasfilm Ltd., and was aired both online and on Cartoon Network in 25 chapters from 2003 to 2005. The first two seasons, comprising Volume One, were produced in a two to three minute “micro” format, while season three was produced as fifteen minute episodes making up Volume Two. Both volumes were later released on home video edited as feature length films. It was ranked 21 on IGN’s Top 100 Animated Series list. Entertainment Weekly ranked the series 20th out of 25 of the best science-fiction films or television of the past 25 years.
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The Legend of Korra is an American animated television series that premiered on the Nickelodeon television network in 2012. It was created by Bryan Konietzko and Michael Dante DiMartino as a sequel to their series Avatar: The Last Airbender, which aired on Nickelodeon from 2005 to 2008. Several people involved with creating Avatar, including designer Joaquim Dos Santos and composers Jeremy Zuckerman and Benjamin Wynn, returned to work on The Legend of Korra.
The series is set in a fictional universe where some people can manipulate, or “bend”, the elements of water, earth, fire, or air. Only one person, the “Avatar”, can bend all four elements, and is responsible for maintaining balance in the world. The series follows Avatar Korra, the successor of Aang from the previous series, as she faces political and spiritual unrest in a modernizing world.
The series, whose style is strongly influenced by Japanese animation, has been a critical and commercial success. It obtained the highest audience total for an animated series in the United States in 2012. The series was praised by reviewers for its high production values and for addressing difficult sociopolitical issues such as social unrest and terrorism. It was initially conceived as a miniseries of 12 episodes, but it is now set to run for 52 episodes separated into four seasons, each of which tells a separate story.
Twenty-four-year-old Kara Zor-El, who was taken in by the Danvers family when she was 13 after being sent away from Krypton, must learn to embrace her powers after previously hiding them. The Danvers teach her to be careful with her powers, until she has to reveal them during an unexpected disaster, setting her on her journey of heroism.
With the Ancients’ city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients’ deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home’s secrets even as their war of survival against the Wraith begins.
There is a town in Maine where every story book character you’ve ever known is trapped between two worlds, victims of a powerful curse. Only one knows the truth and only one can break the spell.
Emma Swan is a 28-year-old bail bonds collector who has been supporting herself since she was abandoned as a baby. Things change for her when her son Henry, whom she abandoned years ago, finds her and asks for her help explaining that she is from a different world where she is Snow White’s missing daughter.
A drama centered on a high-tech intelligence operative who is enhanced with a super-computer microchip in his brain, and the director of the elite government cyber-security agency who supports him.
Meet The Thundermans, a typical suburban family that happens to have astounding superpowers. At the center of the action are the 14-year-old Thunderman twins, who share the same bathroom, the same school, and the same annoying little siblings. Their only difference? The sister is a super student with a super sunny disposition who super looks forward to being a superhero someday, and her twin brother is a super villain.